Thursday, September 25, 2014
Tuesday, September 16, 2014
Project 1 Chance Art : Final Results
Here are some of my final results. I am also going to experiment with animating the number of cubes on the surface because I think it would look interesting to see the same pattern as different 'resolutions' of 3D cubes.
(lighter)
larger
(lighter)
larger
Project 1 Chance Art : Progress
Here is an early version of what I originally intended to create, using Perlin noise on the surface of the sphere to generate the data necessary for scaling the cubes.
I didn't like how large the cubes were in this version, so I shrank them down in my next render. I also added a fake tilt-shift blur to see how that would look, since that was a key effect present in my inspiration images.
At this point, I feel I just need to tweak the colors, the patten, and any other aesthetics, as I have the mechanism in place for placing the cubes and coloring them based on their scale.
I didn't like how large the cubes were in this version, so I shrank them down in my next render. I also added a fake tilt-shift blur to see how that would look, since that was a key effect present in my inspiration images.
At this point, I feel I just need to tweak the colors, the patten, and any other aesthetics, as I have the mechanism in place for placing the cubes and coloring them based on their scale.
Project 1 Chance Art: Progress
In the process of creating my work, I stumbled across an interesting accident by randomly offsetting the cubes from the sphere's surface based on the normal at that point on the sphere.
Project 1 Chance Art : Inspiration
For this first project we are tasked with creating artwork based on chance. I was inspired by the artwork of Lee Griggs seen below:
These forms reminded me of photography from orbit of clouds on Earth, such as the following:
For my own project I will rely on random noise patterns to generate the organic shapes. I will also use Houdini in order to procedurally generate the geometry.
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