Here is an early version of what I originally intended to create, using Perlin noise on the surface of the sphere to generate the data necessary for scaling the cubes.
I didn't like how large the cubes were in this version, so I shrank them down in my next render. I also added a fake tilt-shift blur to see how that would look, since that was a key effect present in my inspiration images.
At this point, I feel I just need to tweak the colors, the patten, and any other aesthetics, as I have the mechanism in place for placing the cubes and coloring them based on their scale.
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