For project 3 I am interested in creating a chaotic particle system, and I was inspired by this work by Felix Woitzel:
http://www.cake23.de/fmx/turing-fluid-particle-projection-feedback.html
I plan on creating some sort of feedback loop that affects the particles, however, I don't have an exact plan and I will first just experiment and see if I can come up with something interesting.
In order to run a simulation with a large number of particles, I will look into how to do the simulation with shaders on the GPU. In the meantime, I will implement something CPU based to see what interesting behaviors I can achieve before worrying about the number of particles.
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